AI is cool โ but it's been given a silver platter without putting real work, time, effort, talent, or gifts into the music it's trying to portray. It seems that every company involved with making software for processing music has given the keys and the wheel over to artificial intelligence. From music to mastering โ AI has arrived and is taking over with its squeaky clean, perfect algorithms trying to make slider and knob turns that have always been the talents and gifts of humans.
Humanize Mastering is putting control back into your hands. Tweak the sound based on your human ingenuity. Our app does not use AI for anything other than the chat option that will explain to you what things are if you're new to tweaking your own sound. Many of the veterans in the industry will understand exactly what we've built here and will appreciate the high-quality outputs they're getting off top โ 48kHz 24-bit WAV, MP3, FLAC, and AIFF files. No one else in this space is offering this.
Our software is not built to be scientifically and mathematically perfect like these other AI mastering apps. We built Humanize Mastering purposely to be imperfect in ways that you will hear in the master output. This is what no other mastering app has in the industry.
If you're an artist or musician with a budget preparing to release a song or album, please reach out to one of these studios to have your music mastered by the absolute BEST. Tell them the Humanize Mastering Team sent you! Our software is crazy good โ but these guys are amazing with their craft, and you cannot replace that with anything.
For the rest of us that cannot afford to hire these big-time studios at the moment โ your next best choice is Humanize Mastering. Learn the app until you have locked down your perfect preset. We give you factory-made presets to test and play with, but you MUST learn how to tweak the settings to fit your vibe and style. Once you find it, you will not want to master your music with any other mastering software.
Audio Restoration is a stand-alone restoration chain for old recordings and audio that needs sonic repair โ cassettes, vinyl records, noisy files, hiss, distortion, and other problem sources. If your audio is already clean, you can skip restoration and go straight to mastering.
Professional Mastering is the main mastering chain with 14 modules โ EQ, compression, stereo imaging, limiting, and more. This is where you shape the sound, loudness, width, tone, and release-ready finish.
Human IDโข is included FREE with all plans. It helps support accurate classification of your music and is part of the overall Humanize Mastering workflow. Due to the evolving nature of AI music generators and detection systems, effectiveness may vary โ we continuously update to keep pace.
Every mastering app on the market promises a magic one-button fix. And look โ it's genuinely cool to have. A smart starting point is useful. But here's the truth that most apps won't tell you:
One button cannot know how you mix. It can't know your room, your speakers, your headphones, or the sound you're chasing. Every producer has a different environment. Your room might add low-end that makes you mix thin. Your headphones might flatter the highs so you back them off. Your genre might demand distortion that looks "wrong" to an algorithm. Your creative vision might be intentionally unconventional.
The AI presets in this app are a well-calibrated starting point based on genre standards. They'll get you in the ballpark fast. But the artists who get the best results are the ones who actually dig into the chain and move things around until it sounds right to them.
Don't be afraid to tweak. There is no wrong answer. Your ears are the only judge that matters. Use the A/B compare constantly. Trust what you hear. The sweet spot for your sound is yours to find โ and when you find it, it'll be unmistakably you.
Here's the complete workflow from the moment you open the app to a finished master.
AI generation tools like Suno introduce specific, predictable artifacts into their audio โ codec noise, frequency anomalies, and processing fingerprints. Running raw AI-generated audio through a mastering chain amplifies these problems. The Restoration Chain removes them first, giving the mastering processors a clean signal to work with.
Think of it this way: if the mastering chain is a car wash, restoration is fixing the dents before you wash it.
This is the heart of the app. The mastering chain processes your audio through eight studio-grade modules in a carefully ordered sequence. Each module builds on the work of the one before it. Order matters in audio engineering โ and the chain is ordered exactly as professional mastering engineers approach it.
Why it's first: Any low-frequency garbage entering the compressor causes it to react to energy that isn't musical โ making the compression pump and behave unpredictably. The HPF ensures the compressor only responds to your music.
This module emulates the Vintage British Console console EQ โ legendary for its transformer-based inductor shelves that add even-harmonic warmth even when you're cutting. The character of the British is why records made through it sound the way they do.
What to cut here: Mud in the 200โ400Hz range, harshness around 2โ5kHz, boominess in the 60โ100Hz range.
Professional mix-bus method: Always have 2dB of compression engaged. Not to reduce loudness, but to give the mix cohesion and punch. The key is the program-dependent release โ the compressor automatically adjusts how fast it lets go based on the tempo and density of the music.
The NY Parallel Blend mixes the compressed signal with the dry signal, giving you punch and glue while preserving transient attack.
Classic post-compression moves: +1โ2dB at 12kHz for air, +1dB at 3.2kHz for vocal presence, +2โ3dB at 60Hz for low-end weight. These are starting points โ listen and adjust.
Tape speed matters: 15 IPS gives a warmer, slightly darker sound with more pronounced head bump โ classic for hip-hop, soul, and vintage sounds. 30 IPS is brighter and more transparent โ better for modern pop, EDM, and anything that needs clarity.
Disable this module if your music is already extremely warm, or if you're going for a clean digital aesthetic.
This is the same technology used by FabFilter Pro-Q3 and the Weiss EQ1-LP โ the gold standard of mastering EQ. Use this for any final frequency shaping that needs to be completely transparent. Subtle high-shelf additions, broad tonal balance corrections, gentle low-end shaping.
The trade-off: linear phase processing introduces pre-ringing on very sharp cuts. Keep Q values moderate for mastering โ save surgical cuts for M2.
The universal mastering rule: Keep bass mono. High-frequency information can be wide. This is why the preset is set to cut side channel bass below 200Hz โ stereo bass causes mono compatibility issues, meaning the track sounds thin or loses energy on systems that sum to mono (club systems, phone speakers, bluetooth).
The stereo width control adjusts the Side channel level โ wider means more stereo spread, narrower means tighter and more focused.
TPDF dither is applied on 24-bit export โ a gentle noise-shaping technique that prevents quantization distortion when reducing from the internal 32-bit float processing to 24-bit output.
The limiter automatically calculates the input gain needed to hit your integrated LUFS target, following the ITU-R BS.1770-4 loudness standard used by all major streaming platforms.
In addition to the core chain, several specialist modules are available for specific needs.
Best for: Music intended for headphone listening, Atmos-style releases, immersive content, or any track where you want a "you are in the room" listening experience. Use sparingly โ spatial processing on club tracks can reduce perceived loudness and impact on speaker systems.
When to use: Recordings with audible background noise, live recordings, older songs being remastered, or any track with a noticeable noise floor between musical elements.
When to use: Vocal-forward tracks, rap/R&B with close-mic'd vocals, acoustic recordings with bright cymbals. Adjust the frequency to sit exactly on the harshest sibilance peak โ use the spectrum analyzer to find it.
When to use: Trap, EDM, drill, any bass-heavy genre. Keep the drive moderate (20โ50%) to stay translatable on smaller speakers. Always check mono compatibility after enabling.
The Maximizer is the last processor in the entire chain โ it runs after everything else. Its job is to bring the track to your chosen loudness target. It peak-normalizes the output of the full chain, then pushes it to the integrated LUFS level you select.
Two tonal shaping options sit inside the Maximizer:
Genre presets load a complete configuration of the entire mastering chain โ EQ curves, compression settings, tape speed, stereo width, and LUFS target โ all calibrated for that genre's conventions and streaming loudness standards.
A preset knows the genre. It doesn't know your mix. Two Hip-Hop tracks can be completely different โ one might be dense and compressed already, another might be sparse and dynamic. The preset gets you in the right ballpark. You take it the rest of the way.
Load a preset, listen to what it does to your track, then start adjusting. You'll often find that the preset gets you 80% of the way there in seconds โ and the remaining 20% is where your personal sound lives.
Human IDโข is our patent-pending technology designed to help ensure your music is accurately classified as human-created when submitted to platforms that use AI detection systems.
AI detection systems โ like those used by SubmitHub and increasingly by streaming platforms โ analyze spectral, temporal, and harmonic features of audio to attempt to classify whether it was created by AI or a human. These systems are imperfect. They can misclassify independently released music, particularly if it's been generated with AI tools that the artist then built upon with genuine creative work.
How it works technically: Human IDโข applies three layers of sub-perceptual processing that introduce micro-variations in the spectral, harmonic, and temporal domains โ the specific feature spaces analyzed by common AI classifiers. These modifications are below the threshold of human auditory perception. Your music sounds identical. The feature vectors that classifiers analyze do not.
Human IDโข: Included FREE and unlimited with PRO plans. CREATOR plans include 20 Human IDโข exports per month. FREE plans include 1 per month. No server-side processing โ all audio stays on your device.
The Stem Processor lets you process each stem of your track separately โ vocals, drums, bass, keys, guitars, whatever you've got โ each one running through its own processing chain with its own settings.
This is powerful because different stems need different treatment. Your bass needs different EQ than your vocals. Your drums can handle more compression than your acoustic guitar. Processing them together (as a full mix) means compromising on every element. Processing them separately means each stem sounds exactly right.
Batch Mastering lets you upload up to 10 tracks and master them all with the same settings in one run โ ideal for albums, EPs, or any project that needs a consistent sonic signature across multiple songs.
Every track in the batch runs through the identical chain configuration. Set your chain once โ genre preset, EQ, compression, tape settings, LUFS target โ and apply it across the whole project. Each track gets individual playback controls and its own download button so you can check any of them before downloading.
Choose the right format for how and where you're releasing.
| FORMAT | QUALITY | BEST FOR | PLAN |
|---|---|---|---|
| WAV 24-bit 48kHz | Lossless | DAW import, archiving, sync licensing, broadcast, video production | Pro / Label / Human IDโข Only |
| FLAC 24-bit 48kHz | Lossless | Streaming delivery, digital distribution, archiving (smaller file size than WAV) | Pro / Label / Human IDโข Only |
| AIFF 24-bit 48kHz | Lossless | Apple ecosystem, Logic Pro import, iTunes delivery | Pro / Label / Human IDโข Only |
| MP3 320kbps | High Quality (Lossy) | SubmitHub, SoundCloud, social media, anywhere lossless isn't accepted | All Plans (Free: 3/mo) |
LUFS (Loudness Units Full Scale) is the international standard for measuring perceived loudness. Every major streaming platform has a loudness normalization target โ they'll turn your track down if it's too loud, or up if it's too quiet, to match their target level.
| PLATFORM | TARGET LUFS | TRUE PEAK | NOTES |
|---|---|---|---|
| Spotify | -14 LUFS | -1 dBTP | Normalizes down if louder |
| Apple Music | -16 LUFS | -1 dBTP | Sound Check feature |
| YouTube | -14 LUFS | -1 dBTP | Content ID normalizes |
| Tidal | -14 LUFS | -1 dBTP | MQA compatible |
| SoundCloud | -14 LUFS | -1 dBTP | No normalization on Pro |
| Club / DJ | -6 to -9 LUFS | -0.3 dBTP | Loud for PA systems |
| SubmitHub | -14 LUFS | -1 dBTP | Match streaming standard |
This section is the front-to-back reference for the whole app. The goal is simple: a user should know what each section does, when to use it, and what each module or setting is changing before they touch the controls.
Page Sections
| Section | What it does | How the user should think about it |
|---|---|---|
| Choose Audio File | Loads the source track into the app. | Start here. The rest of the app depends on a successfully decoded audio file. |
| Restoration | Stand-alone cleanup chain for old recordings and problem audio. | Use only when the source needs repair. Skip it if the track is already clean. |
| Professional Mastering Chain | Main mastering processor chain. | Use this to shape tone, width, dynamics, loudness, and final release quality. |
| Preset Manager | Saves, loads, imports, exports, and organizes user presets. | Use this after you find a repeatable sound that fits your style. |
| Before/After Player | Compares original audio with mastered audio. | Use this to avoid fooling yourself with volume differences. Always compare before final export. |
| Source Audio Fatigue Check | Warns if the original audio has harshness, resonance, sharp transients, or brittle stereo high-end before mastering. | Higher scores mean the source may need cleanup or gentler mastering settings. |
| Restoration Tools | Quick controls for click removal and de-harsh processing. | Use this when the source has obvious defects or sharpness. |
| Loudness Level | Chooses how loud or aggressive the final master should be. | Lower levels are safer and more dynamic. Higher levels are louder but can reduce punch and increase fatigue. |
| Export Formats | Chooses the final download format. | Use WAV/AIFF/FLAC for professional delivery. Use MP3 for quick sharing or compressed delivery. |
| Batch Mastering | Processes multiple files using the selected preset or current chain settings. | Use this after you trust the settings. It is for speed, not for detailed one-song tweaking. |
| Stem Processor | Processes individual stems separately. | Use when you have drums, vocals, bass, music, or instrument stems and want more control than a single stereo file. |
| Human IDโข | Applies the Humanize Mastering identity/classification workflow. | Use as part of the final workflow when classification support matters. Results may vary as platforms and detection systems evolve. |
Module Preview Buttons
The PREVIEW button on a module plays a short preview of the audio processed through that point in the chain. It does not preview only that single module by itself. For example, previewing M6 lets the user hear the audio after the chain has processed everything up to M6. This is the fastest way to understand how the sound is changing before rendering the full master.
Restoration and Mastering Modules
Removes DC offset, rumble, and low-frequency junk that does not help the music but can steal headroom or make limiters react incorrectly.
| Control ID | Visible Setting | What it changes | Range / Default |
|---|---|---|---|
rHpfF | CUTOFF | Controls how strongly this setting affects the sound. Use small changes first and compare with preview. | โ |
rHpfQ | SLOPE | Controls how strongly this setting affects the sound. Use small changes first and compare with preview. | โ |
Targets sharp ringing peaks and metallic shimmer often found in old transfers, damaged audio, or generated/processed files.
| Control ID | Visible Setting | What it changes | Range / Default |
|---|---|---|---|
rShF | PEAK FREQ | Controls how strongly this setting affects the sound. Use small changes first and compare with preview. | โ |
rShD | DEPTH | Controls how strongly this setting affects the sound. Use small changes first and compare with preview. | โ |
rShQ | Q | Controls how strongly this setting affects the sound. Use small changes first and compare with preview. | โ |
Reduces low-level hiss, static, room noise, and codec residue during quiet moments without cutting off the musical body.
| Control ID | Visible Setting | What it changes | Range / Default |
|---|---|---|---|
rGtT | THRESHOLD | Controls how strongly this setting affects the sound. Use small changes first and compare with preview. | โ |
rGtA | ATTACK | Controls how strongly this setting affects the sound. Use small changes first and compare with preview. | โ |
Softens sandy, brittle, or fizzy high-end that can appear after compression, old media transfer, or digital processing.
| Control ID | Visible Setting | What it changes | Range / Default |
|---|---|---|---|
rHfF | SHELF FREQ | Controls how strongly this setting affects the sound. Use small changes first and compare with preview. | โ |
rHfG | CUT | Controls how strongly this setting affects the sound. Use small changes first and compare with preview. | โ |
Cleans boxiness and cloudy buildup in the 200โ400 Hz range so the source sounds less muffled before mastering.
| Control ID | Visible Setting | What it changes | Range / Default |
|---|---|---|---|
rMdF | FREQ | Controls how strongly this setting affects the sound. Use small changes first and compare with preview. | โ |
rMdG | CUT | Controls how strongly this setting affects the sound. Use small changes first and compare with preview. | โ |
rMdQ | Q | Controls how strongly this setting affects the sound. Use small changes first and compare with preview. | โ |
Uses mid/side processing to recover or control stereo width while keeping the result safer for mono playback.
| Control ID | Visible Setting | What it changes | Range / Default |
|---|---|---|---|
rStW | RESTORE % | Controls how strongly this setting affects the sound. Use small changes first and compare with preview. | โ |
The first mastering cleanup step. Removes subsonic energy before EQ, compression, saturation, and limiting.
| Control ID | Visible Setting | What it changes | Range / Default |
|---|---|---|---|
mHpfF | CUTOFF | Controls how strongly this setting affects the sound. Use small changes first and compare with preview. | โ |
Subtractive EQ stage for reducing mud, harshness, or digital edge before tone-shaping begins.
| Control ID | Visible Setting | What it changes | Range / Default |
|---|---|---|---|
m73LM | LOW-MID CUT | Controls how strongly this setting affects the sound. Use small changes first and compare with preview. | โ |
m73HM | HMF CUT | Controls how strongly this setting affects the sound. Use small changes first and compare with preview. | โ |
m73Dr | DRIVE | Controls how strongly this setting affects the sound. Use small changes first and compare with preview. | โ |
Additive tone-shaping stage for weight, presence, and air. This is where the master gets more musical color.
| Control ID | Visible Setting | What it changes | Range / Default |
|---|---|---|---|
m73Ls | LOW SHELF | Controls how strongly this setting affects the sound. Use small changes first and compare with preview. | โ |
m73Lf | LOW FREQ | Controls how strongly this setting affects the sound. Use small changes first and compare with preview. | โ |
m73Hb | HMF BELL | Controls how strongly this setting affects the sound. Use small changes first and compare with preview. | โ |
m73Hs | HIGH SHELF | Controls how strongly this setting affects the sound. Use small changes first and compare with preview. | โ |
Adds controlled harmonic color, density, tape-style warmth, and subtle width without replacing the mix.
| Control ID | Visible Setting | What it changes | Range / Default |
|---|---|---|---|
mTpD | DRIVE | Controls how strongly this setting affects the sound. Use small changes first and compare with preview. | โ |
mTpB | LOW BLOOM | Controls how strongly this setting affects the sound. Use small changes first and compare with preview. | โ |
mTpW | AIR TRIM | Controls how strongly this setting affects the sound. Use small changes first and compare with preview. | โ |
Precise mastering EQ for broad tone changes without phase smearing. Useful for bass, mids, and top-end adjustments.
| Control ID | Visible Setting | What it changes | Range / Default |
|---|---|---|---|
mLpLs | LOW SHELF | Controls how strongly this setting affects the sound. Use small changes first and compare with preview. | โ |
mLpMb | MID BELL | Controls how strongly this setting affects the sound. Use small changes first and compare with preview. | โ |
mLpMf | MID FREQ | Controls how strongly this setting affects the sound. Use small changes first and compare with preview. | โ |
mLpHs | HIGH SHELF | Controls how strongly this setting affects the sound. Use small changes first and compare with preview. | โ |
Lets the center and sides be shaped separately so vocals, bass, width, and high-end space can be controlled with more precision.
| Control ID | Visible Setting | What it changes | Range / Default |
|---|---|---|---|
mMsM | MID GAIN | Controls how strongly this setting affects the sound. Use small changes first and compare with preview. | โ |
mMsW | SIDE WIDTH | Controls how strongly this setting affects the sound. Use small changes first and compare with preview. | โ |
mMsSl | SIDE LOW CUT | Controls how strongly this setting affects the sound. Use small changes first and compare with preview. | โ |
mMsSh | SIDE HI BOOST | Controls how strongly this setting affects the sound. Use small changes first and compare with preview. | โ |
Controls peaks and prevents clipping while pushing loudness. Use carefully because too much limiting causes distortion and fatigue.
| Control ID | Visible Setting | What it changes | Range / Default |
|---|---|---|---|
mLimC | TP CEILING | Controls how strongly this setting affects the sound. Use small changes first and compare with preview. | โ |
mLimR | RELEASE | Controls how strongly this setting affects the sound. Use small changes first and compare with preview. | โ |
Adds controlled width, depth, height, space, and distance cues for a more dimensional stereo image.
| Control ID | Visible Setting | What it changes | Range / Default |
|---|---|---|---|
mAtRm | ROOM SIZE | Controls how strongly this setting affects the sound. Use small changes first and compare with preview. | โ |
mAtWd | WIDTH | Controls how strongly this setting affects the sound. Use small changes first and compare with preview. | โ |
mAtEl | ELEVATION | Controls how strongly this setting affects the sound. Use small changes first and compare with preview. | โ |
mAtDs | DISTANCE | Controls how strongly this setting affects the sound. Use small changes first and compare with preview. | โ |
mAtAa | AIR ABSORB | Controls how strongly this setting affects the sound. Use small changes first and compare with preview. | โ |
mAtAz | AZIMUTH | Controls how strongly this setting affects the sound. Use small changes first and compare with preview. | โ |
mAtEv | ENVELOP | Controls how strongly this setting affects the sound. Use small changes first and compare with preview. | โ |
mAtHt | HEIGHT | Controls how strongly this setting affects the sound. Use small changes first and compare with preview. | โ |
mAtMx | Setting | Controls this module parameter. | โ |
Final loudness control. Balances volume, density, true peak safety, and streaming readiness.
Settings: This stage uses preset buttons, EQ bands, or final render/export controls rather than one simple slider group. The user should treat this stage as a final decision point and compare before/after before exporting.
Optional cleanup for low-level noise, grit, or background artifacts that remain after the main restoration and mastering stages.
| Control ID | Visible Setting | What it changes | Range / Default |
|---|---|---|---|
mNrSt | STRENGTH | Controls how strongly this setting affects the sound. Use small changes first and compare with preview. | 0.0 to 1.0 ยท default 0.30 ยท step 0.05 |
mNrSm | SMOOTHING | Controls how strongly this setting affects the sound. Use small changes first and compare with preview. | 0.5 to 0.97 ยท default 0.85 ยท step 0.01 |
mNrFl | FLOOR BIAS | Controls how strongly this setting affects the sound. Use small changes first and compare with preview. | 1.0 to 3.0 ยท default 1.5 ยท step 0.1 |
Controls sharp S, T, cymbal, hi-hat, and vocal edge energy so the master feels smoother.
| Control ID | Visible Setting | What it changes | Range / Default |
|---|---|---|---|
mDsF | FREQ | Controls how strongly this setting affects the sound. Use small changes first and compare with preview. | 3000 to 12000 ยท default 7000 ยท step 500 |
mDsT | THRESHOLD | Controls how strongly this setting affects the sound. Use small changes first and compare with preview. | -40 to 0 ยท default -16 ยท step 1 |
mDsQ | BANDWIDTH | Controls how strongly this setting affects the sound. Use small changes first and compare with preview. | 0.5 to 4 ยท default 1.5 ยท step 0.1 |
mDsR | RATIO | Controls how strongly this setting affects the sound. Use small changes first and compare with preview. | 1.5 to 10 ยท default 4 ยท step 0.5 |
Enhances low-end impact while protecting the mix from uncontrolled sub buildup.
| Control ID | Visible Setting | What it changes | Range / Default |
|---|---|---|---|
mSubT | TUNE | Controls how strongly this setting affects the sound. Use small changes first and compare with preview. | 40 to 120 ยท default 80 ยท step 5 |
mSubD | DRIVE | Controls how strongly this setting affects the sound. Use small changes first and compare with preview. | 0 to 100 ยท default 40 ยท step 1 |
mSubHp | HIGH-PASS | Controls how strongly this setting affects the sound. Use small changes first and compare with preview. | 20 to 60 ยท default 30 ยท step 2 |
mSubTg | TIGHTNESS | Controls how strongly this setting affects the sound. Use small changes first and compare with preview. | 0 to 100 ยท default 60 ยท step 5 |
Final graphic EQ stage for precise left/right tonal adjustments before export.
Settings: This stage uses preset buttons, EQ bands, or final render/export controls rather than one simple slider group. The user should treat this stage as a final decision point and compare before/after before exporting.
How Users Should Adjust Settings
| User goal | Where to go | Best practice |
|---|---|---|
| Clean up hiss, noise, old vinyl/cassette problems | Restoration chain R1โR6 | Use restoration first, then master. Do not over-clean or the audio may lose life. |
| Remove mud or harshness | M2 Corrective EQ, R5 De-Mud, M12 De-Esser | Cut gently first. Small cuts are usually better than large cuts. |
| Add warmth or analog body | M4 Tonal EQ, M5 Analog Color | Add gradually. Too much color can make the track cloudy. |
| Make the track wider | R6 Stereo Restore, M7 M/S Width, M9 Spatializer | Check mono compatibility and avoid over-widening bass. |
| Make the master louder | Loudness Level, M8 Limiter, M10 Maximizer | Watch true peak, dynamic range, and ear fatigue. Louder is not always better. |
| Save a repeatable sound | Preset Manager | Name the preset clearly and test it on more than one song before relying on it. |
| Process many songs quickly | Batch Mastering | Use batch only after the preset has already been tested on similar material. |
Mastering is part science, part craft, part art. The science is in the chain โ the physics of how compressors behave, why EQ order matters, what tape saturation actually does. The craft is in learning how to use each tool. The art is knowing when to stop.
Every great record was made by someone who cared enough to keep pushing until it was right. That's you. Take your time, trust your ears, and have fun with it โ that energy ends up in the music.